The Promised Land “Full Canvas Jacket” Mini-Review
by Barkhorn.

I just received the new Full Canvas Jacket Red Baron II/3D upgrade produced by Kess at the Promised Land (http://www.plgrafix.com) I cannot overstate how impressed I am with this effort. It builds on a series of earlier efforts by other folks - including Kess - but takes it all a step farther by bringing it all together in one grand patch that features a very useful Control Panel to manage it all. I really wanted to thank Kess for his efforts and I figured the best way to do this was via a mini-review. So let’s take a look at each component of this effort in some detail.

 

Install:
The install went off without a hitch. There are 2 main parts to the install, “Install FCJ” and “FCJ Windscreens” for those who fly in Glide. There are also a bunch of options to lower terrain and effects levels that can result in an FPS savings for those with low end machines (fortunately I didn’t have to worry about that ).

 

Aircraft Models:
ALL a/c models are redone from the stock release and feature authentic shapes, struts, wire bracing and rotating radial engines. Kess makes use of models originally conceived by the SWWISA (
http://www.swwisa.net/) group for their massive Western Front Patch. The stuff that these guys have accomplished is amazing - especially compared to the stock models - as the screenshot link below will attest. Paint schemes were also redone and the one’s I’ve seen so far (there are a TON!) are mighty fine - check out the “petal” pattern engine cowling on a 94th Aero Nieuport 28 - very nice.

 

Cockpits:
All flyable a/c now have unique cockpits w/ gauges in the right places and, when panning around, the wings/fuselage area colors now match the schemes on the a/c. These pits are a quantum leap from the past (w/ their “cookie cutter” cockpits - all pits were pretty much the same for a given nationality). Now, when you fly - say a Sopwith Camel - it has the unique look and feel of a Sopwith Camel.

 

Terrain:
What can I say -it’s the second go round for Promised Land terrain and it looks better than ever - even down low where the patterns tend to “wash out” a bit. The compensation here however is all the objects that have been added - trees, cows, people, barbered wire and shell holes in NML. The only criticism I have here is that the winter terrain looks a bit too yellow as the snow does not cover the fields completely. Oh well, I can live w/ that.

 

Flight Model (FM):
Again, I’m no expert (who really can claim to be on WWI a/c?!), but this new FM seems “right” to me. The Camel and Dr.I’s are tricky to fly, the SE5 and Albatros family are very forgiving - this is what one would expect. And, if you do dumb things like yank the stick around you will quickly bleed speed. Finally, violent maneuvering in a Nieuport will lead to structural failure - as it should. One final note here, Capt. Royce (the Promised Land FM guy) is already working on a revised FM.

 

Damage Model:
Very nice stuff here! There are really only 2 vulnerable spots on WWI a/c - the engine and the pilot. If you are not aiming for these areas you are going to waste a bucket of ammo. The FCJ DM reflects this quite nicely - test it yourself and you will find that hitting the engine will give you some nice flames after a few bursts. And a nice lucky “melon shot” means game over for your opponent (and for you at times ). For FX effects you get bullet holes and fabric tears and broken wires and flames and all sorts of nasty stuff. Kess really stretched the RBII envelope in this area.

 

Sound & Music:
Kess is a sound engineer (or so I’m told) and his knowledge really shows, as all sounds have been redone for a more authentic atmosphere. You’ve got radial engines, in-line engines, different types of MG’s, ripping fabric, etc. - all come together in an impressive package. Kess composed original, and very atmospheric, pieces for the menu and briefing screens. The music is quite nice and adds another layer of immersion.

 

Multi-Play:
I don’t play on-line so I am really not qualified to comment here.

 

Odds & Ends:
Damage messages - instead of the old specific “You have an oil leak” type of message, now you get a “Something is wrong” message, and it is up to you to figure out what that means. I like this approach as it adds a level of uncertainty to the sim as the effects of the problem may not become apparent until sometime later in the flight. Flak and MG ground fire - there is a whole bunch of it and it can be deadly. I remember flying straight, level and on through in the old days. That is suicide now as you WILL get hit. This change makes those easy balloon kills a thing of the past too! FPS - using FRAPS I am getting between 40-70 FPS pretty consistently in Fly Now at 1280x1024 (yea, you read that right ) and everything maxed except “sun glare”. The counter occasionally dipped to 20 but the important thing is I didn’t even notice because things are so smooooth. My system specs are below for those who are interested.

 

FCJ Control Panel:
An icon for this handy application is left on your desktop when FCJ finishes its install processing. You can set ALL gameplay, graphics, Fly Now and sound settings right from this application. It includes 2 key extras that those of us w/ high end machines and G4 cards really appreciate - a 1280x1024 resolution option and an XP/USB Sound bug fix - nice! Finally, you can launch RBII/3D right from the control panel, and it then unloads itself so it won’t hog any systems resources.

 

Summary:
The best part about FCJ is that it pulls all of the above pieces together in a single unified whole that is rock solid and a joy to play. The effort that went into this patch is evident by the result, a finished product that is truly greater than the sum of its parts and gives the player that illusive feeling of immersion that all simmers crave. FCJ brings RBII back to life and into the modern age.

Thank you Kess!

SCREENSHOTS = a small gallery of before and after shots at this site = http://community.webshots.com/user/barkhorn_real

 

!!!IMPORTANT!!! Tip for those who need the Sierra ‘Super Patch’ to patch from RBII to RB3D;
The Super Patch puts updated a/c files and .BMP files in the Data/Simpatch folder. These files will overwrite FCJ files as anything in the Simpatch folder is applied LAST. The solution is to delete all files in the simpatch folder that end in .BMP, .DML and .DTS.

MY SYSTEM SPECS;


AMD Athlon XP2100+ CPU
768MB PC2100 DDR RAM
Biostar Socket “A” motherboard (M7VIB-A)
Via KT-266A chipset
80GB ATA/100 7200rpm hard drive
16x DVD
24x speed CD-RW drive
Leadtek G4 Ti4600 AGP card w/ 31.40 Det drivers
Wavetable onboard sound card
Windows XP Home Version OS